I spent part of yesterday (between taking calls at work) working on Ondrej Vlk’s family history. I have a family tree and a few additional stories. I hope to submit this addition by the end of the week. It is curious because I seem to be painting him much more sympathetic than I originally envisioned. This might be because I have already played him longer than expected? In any case, I like his background more now, and some of his history that he has been telling people might be exaggerations.
In similar LARP news, I have been poking my build for 5th Gate. Now that a teammate is taking on the role of Heart of the Warband, I am focusing on being a big damn caster. The more I play with the build, the more my card gets confusing as hell. I had hoped to keep it simple, but now I have at least two skills for each statistic and a pool of per event statistics to share on my skills just in case. It makes sense, and is a good build that will allow me to throw a lot of uncalled packets (and 3 back-up thrown weapons because at 1CP why not?) but it won’t be easy to keep track of all my skills and incants and stuff. AGAIN! If, for some reason, I pick up Heart of the Warband later, the build will be good for that as well. Most of my utility comes from having a big pool of uncalled packets. This is good by me because, on reflection, my main advantage as a packet chucker is that my throwing arm has excellent range. Being able to throw over our defensive line into a cluster of foes will be too much fun and I can enjoy doing that ALL DAY. Plus, the Necromancer header (with a slice of Dead Speaker) will provide a lot of great role-play possibilities. I suspect that I will end up taking Heart of the Warband as I build my character and we realize we need another war band, but I will let that form organically in game. It is a relief to dial back down to two headers. Also? The off-hand weapon skill for the Necromancer does not specify the type of weapon being held, just the material (bone). This means I could be a caster with a pole-arm or a two-hander, which, you know, is a complete weapon form. Not that staff isn’t, but pole arm is even cooler… and bone? If I do this right, it will look AWESOME!
Cottington Woods is coming up, and I am excited for the ball. I ordered a tailcoat on EBAY and it is not quite right. It is too nice for HAY! So, I am stuck with the dilemma, do I mess it up a bit and add patches, or do I keep it for other LARP uses? Part of me just wants to make HAY! a much more awkward coat. Maybe I can make a quick mock up for a tailcoat, and make it in some rough fabric, and use that mock up for HAY! It is a thought. Who knew doing too well on Ebay was a problem?
With the holidays coming up, I am horribly off for getting presents. I have a few ideas, but I will need to wait for my next payday (Dec 9) to pursue these. My budgeting in 2014 has been HORRIBLE! I must get this under control next year.